home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1995
/
0695.doc
/
000206_owner-lightwave@webcom.com_Thu Jun 15 01:07:40 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-07-04
|
2KB
Received: by webcom.com
(1.37.109.15/16.2) id AA257851256; Tue, 13 Jun 1995 17:54:16 -0700
Return-Path: <owner-lightwave@webcom.com>
Received: from netcom22.netcom.com by webcom.com with ESMTP
(1.37.109.15/16.2) id AA257771252; Tue, 13 Jun 1995 17:54:12 -0700
Received: by netcom22.netcom.com (8.6.12/Netcom)
id RAA23214; Tue, 13 Jun 1995 17:25:57 -0700
Date: Tue, 13 Jun 1995 17:25:56 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: Accurate Lighting?
To: "Bruce G. Considine" <76260.2631@compuserve.com>
Cc: lightwave@webcom.com
In-Reply-To: <950612044412_76260.2631_CHK49-1@CompuServe.COM>
Message-Id: <Pine.3.89.9506131735.A22244-0100000@netcom22>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave@webcom.com
Precedence: bulk
> In Lightwave is there any relationship or conversion for light % setting to
> actual candlepower or lumens? As in the candlepower of a light(s) could be
> selected using this conversion and Lightwave would accurately present how the
> surroundings would be lit? Using spots, less any radiosity effects of course,
> and disregarding lens flares. I would guess at night to avoid the complication
> of sunlight.
Nope. It doesn't work that way. A 100% light means if it is aimed exactly
perpindicular to a 100% diffuse poly, with no Ambient int, the pixel will
be colored in the exact RGB value you enytered for the surface color.
JG
--
John Gross <jgross@netcom.com> sent this message.
To Post a Message : lightwave@webcom.com
Un/Subscription Requests To : lightwave-request@webcom.com
(DIGEST) or : lightwave-digest-request@webcom.com
Administrative Items To : owner-lightwave@webcom.com